Moving assets between different folders where you would like to see the other assets available in the folders. Having different asset types filtered in different Content Browsers, such as one that just shows Static Meshes and another that just shows Materials. This is useful in a variety of ways, such as: You can open up to four concurrent instances of the Content Browser at a time. The Content Browser is accessible from the Window menu. Use the Migrate tool to move assets and all their dependent assets to other content folders automatically. Organize assets without ever needing to check out packages from source control:Ĭreate Local or Private Collections and store assets in them for future use.Ĭreate Shared Collections to share interesting assets with your coworkers. You can exclude assets from your search by prefixing a search token with a '-'.Įxtended Filter: Click the Filters button to filter by asset type(s) and other criteria. Text Filter: In the Search Assets box, type text to find assets by Name, Path, Tags, or Type. The Content Browser can search for and interact with all assets in the game.īrowse to and interact with all assets found in the game. It also provides the ability to manage content folders and perform other useful operations on assets, such as renaming, moving, copying, and viewing references. Overall, mass shooting rates were highest in Southeastern states such as Alabama, Kentucky, Maryland, Mississippi, South Carolina and Tennessee. The Content Browser is the primary area of the Unreal Editor for creating, importing, organizing, viewing, and modifying content assets within Unreal Editor.
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